Jan 14 2009
The Lure of World of Warcraft
It was about two weeks before the release of World of Warcraft’s second expansion, Wrath of the Lich King when I walked away from the game. I had been planning on it for sometime but put if off for the same reason the game is calling me back again. Being part of a friendly and progressive guild extended my play time even when the game play itself had become a grind.
I pretty much have been with the same group of people for about four years and still follow the guild’s progression through our forum. But it is getting harder and harder to resist the urge to hop back on.
For many, Warcraft is not about just the game play but rather the social aspect of it. Sure, there is the occasional noob and idiot but the camaraderie that is developed among guild mates is truly unique. Those late night chatter and instance runs sets the foundation of a friendship that goes beyond the online world.
This is not to say that all guilds nourish these types of relationships. Guild drama brings out the worse in people also and can also make for a very distasteful gaming experience.
So here I sit. Months passed the latest expansion and my account is still deactivated. None of the upcoming console games have caught my eye so the wear down of Guitar Hero: World Tour and Fallout 3 continues.